Dust 2 callouts are usually presented as one enormous image with sixty labels on it. That is a reference, not a guide. In a real match perhaps twenty of those names get said, and the difference between knowing them and knowing all sixty is nothing at all.
The twenty that carry the map
| Area | Names you will hear |
|---|---|
| A side | Long, Long doors, Pit, Car, Ramp, Site |
| route to A through the middle | Short, Xbox, Catwalk, Goose |
| middle | Mid, Top mid, Double doors, Lower tunnels |
| B side | Upper tunnels, B site, Back plat, Window, Big box, Car on B |
Learn that column and you can hold a conversation with any team on this map. Everything else in the sixty name image is either a subdivision of one of these or a name that fell out of use two versions ago.
A side, where most rounds start
Long is the corridor down the right hand side from the attacking spawn, and the doors at its entrance are the single most contested object on the map. Half of all rounds are decided by who takes them and when.
Pit is the sunken area on the left as you come out of Long, and the reason a player holding it can survive an entire push without being seen from the site.
Car sits at the entrance to the site itself. Ramp is the raised approach on the far side, usually held after the bomb is planted. Site covers the plant area, and nobody bothers subdividing it during a fight.
Short, and the name nobody agrees on
Short is the zigzag from the middle up to the A site, and it is the second route into the same place, which makes controlling both simultaneously the defining problem of defending A.
Xbox is the crate near the middle that you jump on to reach Short. The name is older than most players and it has never been translated, adapted or replaced.
Goose is the passage under A coming from the middle, named after a developer of the series. It is also the area three separate groups of players call three different things, so if a call confuses your team, this is probably the one.
Ninja is the alcove between Short and the site where a defender waits without making noise, and the name tells you everything about its purpose.
Middle, the part that decides rotations
Mid is the open channel between the two halves of the map, and control of it decides whether defenders can reach the far site in time.
Top mid is the upper end of it on the attacking side. Double doors is the gap through to the defending side, usually shortened to doors. Catwalk is the raised walkway leading toward Short.
Lower tunnels connects the middle to B and is the reason the middle matters to both sites at once. A call from here is normally worth more than a call from either bomb site, because it arrives before anything has been committed.
B side and the tunnels
Fewer names, more improvisation, because there are simply fewer distinct places.
The tunnels are the main route to B from the attacking side and split into upper and lower. That distinction is the whole point: it tells the defence which direction an entry is coming from and how long they have.
Back plat is the raised platform at the rear of the site. Window is the opening on the defending side. Big box and the stack of crates on the site are where the defence sits, and in most teams all of it collapses into “by the boxes” regardless of the official names.
Dust 2 callouts that include a timestamp
Here is the part missing from every guide with a map image, and it matters more than any name on this page.
A place is half the information. The other half is time: when you saw them, whether they are still there, whether they have moved. “One Long” on its own means almost nothing ten seconds later, because by then he is somewhere else entirely and your teammate is walking into a spot you described in the past tense.
The complete version is short and contains three elements: how many, where, when. “Two Long, just now.” “One under A, a while ago.”
Add one word about status: dead, or simply out of sight. That is the line between information and a guess, and a team plays the round differently depending on which one it received.
How to learn them in twenty minutes
Load the map alone and walk the attacking routes, naming each place out loud as you pass it. Saying it aloud attaches the word to the image far faster than reading a diagram, however silly it feels in an empty server.
Then the same run through the middle, and again through the tunnels to B.
Then walk both routes from the defending side. The same places viewed from the opposite direction look different and get confused differently, so one pass does not cover it.
After that, go into a normal match and talk, even hesitantly. A name someone corrects mid round sticks permanently. A name read off an image is gone by the evening.
An empty server for that takes two commands and no downloads, and the setup is in our walkthrough of the CS2 practice server config.
Common mistakes on voice
Sentences that are too long. By the time you finish, the situation has changed. Three words is the target.
Calling from spectator without saying so. You are looking through someone else’s eyes, so say “from spec”, or your team assumes it is your own current information.
Directions instead of places. “On the right” means something different to every player depending on where they stand.
Silence after a kill. Where you killed someone and what they had is as useful as any warning, and it costs one short sentence.
Calling as a defender is a different job
Attacking calls describe where you are going. Defending calls describe what is arriving, and that changes what is worth saying.
The valuable information is a count and a direction early enough for someone to rotate, which usually means calling before the fight rather than after losing it. “Three tunnels” said while they are still in the tunnels is worth a round. The same words said after you die are a status update.
The other half is what you did not see. Silence from the far side of the map means nobody has checked it, and saying so explicitly stops your team from assuming it is covered.
What this changes in ranked
You can play entire seasons without saying a word, and plenty do, so it is worth naming what that costs.
Without communication you are playing five separate matches at once. Everyone sees a fragment of the map, nobody assembles it, and the team reacts late to everything.
Callouts are the cheapest fix available, because they require vocabulary rather than aim or reflexes. That is why they sit alongside map knowledge in our breakdown of what actually moves your rating, in CS2 ranks explained.
Once this map is comfortable, the usual next one is at the other end of the pool, and we have collected those names separately in Mirage callouts.
Names that have fallen out of use
Older guides, particularly forum threads that have been online for over a decade, carry names describing objects the map no longer has.
Using them makes you sound authoritative to nobody and confuses everybody under thirty. The map has been rebuilt more than once and the vocabulary moved with it, while the threads stayed exactly where they were.
The rule of thumb: if you hear a name once in ten matches, you do not need it. Twenty names in constant use cover the entire map, and the remainder is trivia for people who enjoy trivia.
Frequently asked questions about Dust 2 callouts
How many callouts do I actually need?
About twenty. Long, doors, pit, car, Short, xbox, goose, mid, catwalk, double doors, upper and lower tunnels, window, back plat and the two sites cover nearly everything.
What is goose on Dust 2?
The passage under the A site from the middle, named after a developer of the series. It is also the name most likely to be misunderstood.
What is the difference between upper and lower tunnels?
Lower comes from the middle, upper from the attacking side. For the defence that difference tells them which entry to expect.
Why is a crate called xbox?
Because of its shape, and because the name has been in use since long before CS2. Nobody has ever renamed it.
Should I learn callouts from an image?
An image is a starting point. The names stick when you walk the map and say them out loud.
What do I say when I do not know the name?
Describe it in one phrase with a reference point, such as “by the boxes on B”. Better than silence every time.
Have the callouts changed since CS:GO?
Almost none of the current ones. The layout survived, so old names still work, though some have quietly stopped being used.
Last updated: September 2026
Names collected from English and Polish map references and from what is actually said on servers, checked in September 2026. Several places carry more than one accepted name and none of them is the single correct one.

