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Source 2 and 128-tick servers may appear on May 18 in CS GO!

The CS:GO community has long been awaiting an update that will introduce Source 2, the new Valve engine and 128 tickrate server. According to information received by reddito users, a note about Source 2 appeared on weibo.

Source 2 CSGO

Weibo is a Chinese microblogging site, is one of the largest social media platforms in China. The official profile of the B5 platform (something like faceit in China) published information about the new registration in May, but after May 18, as Source 2 will probably appear then.

New registration function will also finish by May, however due to Source 2 probably coming up on May 18th, so everything is up to the pace of the release of Source 2 update, battle platform server will also need to adjust as well

B5 Weibo
Original B5 post on Weibo

CSGO update

Files related to the new Source 2 engine in the game have been appearing for a long time and not only in CSGO. In one of the updates in Dota (which already has a Source 2 engine) in February there was an entry:

Source 2 CSGO

Source 2 is getting closer and we can expect this update anytime soon! It is not known whether game mechanics and textures will change. Source 2 will probably only be available in the beta for a long time.

Bind to clean blood in CS:GO

You’ve probably had so many times that blood or bullet marks obstructed your enemy or confused FPS and general visibility on the map. In this guide, I will show you the command to clean blood and bullets, and examples of binds that you can use in the game. Check how you can clear decals csgo.

Command to remove blood and bullet marks

The command to clean the blood is: r_cleardecals, just type it in the console to remove blood from the map.

Bind for blood cleaning

The first bind that removes blood when you press shift or ctrl:

bind "shift" "+ speed; r_cleardecals;" bind "Ctrl" "+ duck; r_cleardecals;"

Clear blood csgo

This bind allows you to clean the map when reloading weapons:

bind "R" "+ reload; r_cleardecals"

CSGO clear decals Bind can be entered in the console, in the startup settings, or in our configuration file (cfg).

Useful sv_cheats 1 commands in CS: GO!

You’ve probably heard about the magical sv_cheats 1 command, which allows you to run e.g. wh in CS: GO. In this guide I will introduce you to most of the sv_cheats commands, which are useful for playing with friends or training aima.

Useful sv_cheats commands


Remember that you can enter the sv_cheats 1 command only on the local server or on the private server where you have access to rcon. Just start the training server with bots.

Wallhack Command CSGO

Wallhack means that you can see other players through the walls. There are several commands that enable this option:

r_drawothermodels 2 – Basic and best known command on WH in CSGO. The default value is 1 (no wh). It can be 0, 1 or 2.

enable_skeleton_draw 1 – This will render all players ‘skeleton’, giving you the opportunity to see ‘skeletons’ through the walls. The default value is 0. It can be 0 or 1.

mat_wireframe 2 – works very much like the first command. The difference is that this command renders more details of the player’s skeleton. The default value is 0. It can be 0, 1, 2, 3 or 4.

mat_proxy 2 – This is more like a traditional wallhack. You’ll be able to see players through some walls and objects, but your screen will sometimes be very bright, so it’s not so useful. The default value is 0. It can be 0, 1, 2 or 3.

SV_CHEATS

Commands for flying and immortality in CSGO


These commands work like the classic codes that can be found in a computer game. It gives you invincibility, infinite ammo and the ability to move around objects.

god – “god” mode. It gives you immortality. Re-type to disable it.

sv_infinite_ammo 1 – Gives you infinite ammo for all your weapons. The default value is 0. It can be 0, 1 or 2, which will give you different degrees of infinite ammunition.

0: no infinite ammo
1: infinite ammo with infinite magazine size (no need to reload)
2: unlimited ammo, but limited magazine size (need to reload)

noclip – The mode of flying and moving on the walls. Re-type to disable.

thirdperson – Typing a third person in the console menu will change the view from first person to third. To return to the first-person view, enter “firstperson” in the console.

r_drawparticles 0 – Cheat / “no smoke” command. Using this command will hide particles, including smoke from smoke grenades, unless you are standing directly in the smoke.
The default value is 1. It can be 0 or 1.

fog_override 1 – “no fog” command. When you zoom in on a sniper rifle, the image will be a little hazy. When this command is active, you will have a clear image even when zoomed in. After using fog_override 1, you should use fog_enable 0 to completely turn off fog.

fog_enable 0 – Disable fog – see previous command. The default value is 1. It can be 0 or 1.

fogui – This will open an interactive user interface (UI) that you can play with fog settings. You can reduce and increase the fog, and even change the color of the fog.

host_timescale [value] – “speedhack” command replace [value] with any value. This will not only speed up you, but will change the speed / time scale of the entire server, making everyone look super fast or slow. The default is 0. Higher values ​​will make you move faster, and lower values ​​will make you move more slowly. Example values ​​Acceleration: host_timescale 5 Slow motion: host_timescale 0.5

host_framerate [value] – Another speedhack command, replace [value] with any value. This works by blocking frames per second, which in turn will make the game accelerate / bloom. The default value is 0 (disabled). If you set host_framerate to 500, you will see that your in-game FPS counter is locked to 500 FPS, while you don’t really get 500 FPS, your game moves will be slower. Higher values ​​= slower. Lower values ​​= faster. Example Speedhack values: host_framerate 50 Slow motion: host_framerate 500

sv_consistency 0 – Bypass consistency. This command enables / disables whether the server enforces file consistency for critical files. The default value is 0.

sv_showimpacts 1 – Shows all arrows, bullet and grenade paths. The default value is 0. It can be 0 or 1.

cl_pitchup 900 – Unlock maximum crosshair. 900 can be replaced with any value. This is the amount you can move up. If you set it to 900, you can move up as much as you like until you turn around and you are upside down. The default value is 89.

cl_pitchdown 900 – Unlock maximum crosshair. Opposite cl_pitchup. The default value is 89.

snd_show 1
snd_visualize 1
: ESP sound commands. Displays various information about the sounds in the game. The default value is 0.

cl_leveloverview 2 – This command will show the entire map in advance. However, this command can sometimes be incorrect and sometimes works. The default value is 0. The values can be 0, 1 or 2.

CSGO rendering commands

mat_fullbright 3 – Fullbright command. At the highest value, the walls and models will be smooth and bright. The default value is 0. It can be 0, 1, 2 or 3.

mat_fillrate 1 – This is a “no flash” command, sometimes called “Asus wallhack”. When this option is on, the screen will not be brightened when it is flashed by a flash grenade. The default value is 0 (off). It can be 0 or 1.

r_showenvcubemap 1 – When this command is enabled, all models and weapons will look like they have a chrome finish. The default value is 0. It can be 0 or 1.

mat_showlowresimage 1 – Minecraft mode. This command will enable extremely low resolution, making the walls and surroundings look like Minecraft. The default value is 0. It can be 0 or 1.

The command to throw the knife: mp_drop_knife_enable 1. The default value is 0 (knife throwing disabled).

CSGO update 17.04.2020 – 1vs1 arenas warming up, changes in the visibility of the sights!

Another CSGO update! This time Valve reacted quite quickly and nerfed Deagel, who after the last update became powerful and was able to shoot heads in the jump. From now on, we can see their crosshairs while watching players, just like it is in Valorant! Additionally, the 1vs1 warm-up function in wing mode has been added.

Description of the update CS GO 17.04.2020

[GAMEPLAY]
– Added one-on-one warmup arenas when playing Wingman mode on Vertigo and Train
– Added a new weapon parameter “inaccuracy jump apex”, set to 331.55 for the Deagle

[UI]
– Added ability to see crosshairs of observed players
– Added ability to copy crosshairs of other players (through the scoreboard).
– Added ability to listen to music kit MVP anthem when inspecting music kits.

[MUSIC]
– Added the Masterminds Music Kit Box, available in regular and StatTrak™ variants, featuring 7 new music kits:
— Austin Wintory, Bachram
— Daniel Sadowski, Eye of the Dragon
— Dren, Gunman Taco Truck
— Matt Levine, Drifter
— Sam Marshall, Bodacious
— Tim Huling, Neo Noir
— Tree Adams and Ben Bromfield, M.U.D.D. FORCE

[MISC]
– Fixed agents sometimes not holding weapons on the end of match screens
– Fixed agents in Perfect World version sometimes vocalizing English radio commands
– The Events tab of the Watch menu will now also present online competitions

[MAPS]
Anubis
— Fixed the prop draw distance at canal in front of A
— Increased the bomb explosion radius from 400 to 450
— Improved readability at A main and middle
— Several clipping fixes
— Fixed some missing prop faces
— Improved navigation so bots now know how to drop down areas
— Moved the spawn icons on the radar to the right coordinates
— Fixed nav file issue

Chlorine
— Visual rework of base textures to help visibility
— Made B bombsite lights brighter
— Removed floating displacement near CT spawn

Jungle
— Added more loot crates in few regions of a map
— Fixed some community bug reports (including flying ladder)
— Updated minimap tablet texture
— Added one extra house near Radio Tower region
— Reworked wooden fences prop (removed holes)
— Fixed collision mesh of solar battery model

Vertigo
— Brightened i-beam textures
— Replaced wooden fence on A site with metal version, decreasing wallbang damage
— Bombsite B:
— Lowered height of site by 32 units
— Tightened exit from T stairs
— Removed “window” entrance from mid, replaced with a raised entrance near CT spawn
— Flipped railings on stairs to site, to allow jump up from sandbag position
— Reworked site layout and cover
— Moved connector from B halls that went under mid, to further towards T spawn
— Enabled B site in Wingman mode
Experiment: In Wingman mode, during Warmup, players will spawn in an 1v1 arena

Train
— Moved pigeons that sometimes spawned near Ivy, no longer visible from CT side of ivy
— Fixed not being able to walk off top of ladder on oil train, B site
— Brightened scaffolding by oil train
— New collision model on dumpsters found around the map
Experiment: In Wingman mode, during Warmup, players will spawn in an 1v1 arena

csgo update 17.04.2020

Nerf SG553, new weapons prices, so it’s CSGO update 11.04.2020!

We’ve come to the next CS: GO! Update awaited by many players! The latest CS: GO update from 11.04.2020 introduces the SG553 nerf, AUGa, the price of M4A1-S has been changed and several parameters of the guns have been improved. In addition to changes in weapons, the game has also been optimized and several map corrections have been made.

Here is the full update note:

[WEAPONS]
– SG553 – Reduced rate of fire and accuracy to bring the weapon’s value to be more in line with other rifles.
– AUG – Improved standing accuracy while unscoped. Slightly reduced scoped accuracy.
– M4A1-S – Price reduced to $2900.
– Deagle – Improved accuracy while jumping, lowering the time to recover accuracy after the player lands.
– Tec-9 – Reduced firing inaccuracy.
– Bizon – Increased armor penetration.

[MISC]
– Compressed several textures for less memory consumption.
– Silenced auto-vocalizations by bots during warmup.
– Removed ‘Guardian’ from “Looking to Play’ tab.
– Added a launch option -noubershader. Users on very old Intel hardware can set this launch option to improve their framerate. This option is not recommended otherwise as it is likely to cause stuttering on the overwhelming majority of GPUs.

[MAPS]
Anubis:
— Moved from Scrimmage to Competitive mode.
— Fixed water reflection issues.
— Fixed all reports regarding clipping and unintended boost spots.
— Improved performance.

Inferno:
— Wall by door to A site balcony is bingelibangable.
— Tweaked HDR settings.

Office:
(Changes based on pro player feedback)
— Snow has accumulated by dumpster in back courtyard.
— Beverage machines have been restocked.
— Office is now a non-smoking environment.
— Tidied up kitchen break room.

Overpass:
— New collision model on dumpsters found around the map.
— Fixed pixel boost #151 in water by B site.
— Revised world lighting.
— Reworked bombsite A backdrop.

Chlorine:
— Changed environment light to brighter shades
— Changed default CT player model to FBI
— Added plywood on B bombsite for better visibility
— Removed water puddles to avoid players being seen in smoke
— Fixed areaportal on squeaky door
— Added grenade clip on yellow tarp
— Included missing material for glowy eyes
— Fixed clipping issue near crazy river
— Fixed few bombstuck spots

Mirage:
— Fixed some clipping issues.
— Blocked vis under truck on B site.

CSGO Update 11.04.2020

Here are the exact parameters for changing weapons:

Zmiany w broniach csgo

Funny meme CSGO

Funny csgo meme Don Haci
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